3D, Animation, Dailies, Unity Unity Animation Fundamentals ShaneDoherty October 5, 2018 Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight Finished but really enjoyed the animation fundamentals in @unity3d dailies. Today I learned how to use blend trees to get a smooth transition (idle, walk, run). Adding layers (punch) and using avatar masks. Daily 18.10.10 /// 144 // animation workflows / #madewithunity #gamedev Mind blown by this one. Learning how to import rigs and animation into @unity3d, using the humaniod rig and configuring the muscle groups. Deep and advanced but some really hardcore stuff there. Love it! Daily 18.10.09 /// 143 // custom animations / #madewithunity #gamedev Enjoyed that, in @unity3d learning about parameters within animations & controlling them via scripts. It works but my god, the UI/UX designer in me would love to dive into Unity and make that a bit simplier Daily 18.10.08 /// 142 // animation parameters / #madewithunity #gamedev Simple animation in @unity3d, exploring the dopesheet & curve editor. Thankfully all very familiar and echos After Effects which I’m use to. Daily 18.10.05 /// 141 // basic animation / #madewithunity #gamedev