Dailies: Taking an hour each day to prototype and learn new techniques.
Collection of tutorials and assets from Pluralsight
![](http://www.shanedoherty.com/wp-content/uploads/2018/10/148-navmash-components.gif)
Giving the environment mesh different prios so the AI can decide which path is best.
Here I click on the grass on the other side and the capsule is deciding to avoid the water and take the bridge.
Smart move
Daily 18.10.18 /// 148 // navmesh components / #madewithunity #gamedev
![](http://www.shanedoherty.com/wp-content/uploads/2018/10/147-minons.gif)
Having some fun now in @unity3d.
Todays daily I learnt how to create a nav mesh agent targeting and following another.
In other words, I’ve created minions.
You’ve been warned, this may go to my head
Daily 18.10.17 /// 147 // minions / #madewithunity #gamedev
![](http://www.shanedoherty.com/wp-content/uploads/2018/10/146-navmeshagent.gif)
Adding navmesh agent to the character.
Started off simple enough but then Visual Studio didn’t recognise ‘using UnityEngine.AI’
and start getting some weird errors ¯_(ツ)_/¯
Daily 18.10.16 /// 146 // navmesh agent / #madewithunity #gamedev
![](http://www.shanedoherty.com/wp-content/uploads/2018/10/145-navmesh-bake.png)
Todays daily, the navmesh agent.
Thankfully @unity3d does all the work for you.
Seems simple enough with a few straightforward inputs such as the players height, width, jump and step distance
Daily 18.10.15 /// 145 // navmesh bake / #madewithunity #gamedev