3D, Animation, C#, Dailies Space Shooter ShaneDoherty February 7, 2019 Dailies: Taking an hour each day to prototype and learn new techniques. Exploring building games from start to finish so I can wrap my head around everything involved. This is a tutorial from Unity Finished: Build in some game play, scores, audio, UI and shipped. Fun little game, might jump back in later and have more fun with the shaders. play game: http://www.shanedoherty.com/unity/shooter tut: https://unity3d.com/learn/tutorials/s/space-shooter-tutorial Daily 19.02.11/// 201 // shooter done / #madewithunity #gamedev Coding how the asteroids spawn in in waves tut: https://unity3d.com/learn/tutorials/s/space-shooter-tutorialDaily 19.02.10/// 200 // asteroid spawns / #madewithunity #gamedev What’s a shooter game without explosions, now added and looking old school ;D tut: https://unity3d.com/learn/tutorials/s/space-shooter-tutorial Daily 19.02.10/// 199 // shooter explosions / #madewithunity #gamedev Space shooter update. Started coding movement, adding a nice tilt and some freaking laser beams. tut: https://unity3d.com/learn/tutorials/s/space-shooter-tutorialDaily 19.02.08/// 198 // movement shots / #madewithunity #gamedev Learning how to build a game from start to finish. Good old fashion shooter that has nice mix of design v code. Starting out getting the elements in and laying things out. tut: https://unity3d.com/learn/tutorials/s/space-shooter-tutorial … Daily 19.02.07 /// 197 // shooter layout / #madewithunity #gamedev