Dailies: Taking an hour each day to prototype and learn new techniques.
Excited about this one. Something that’s been bugging me as I level up in 3D is mytexturing and UV mapping skills. I’m now going to tackle this head on by learning the industrial standard texturing design tool. Substance Painter. I’ve seen that this is used in a lot of AAA games including Uncharted 4. I game I’ve played and was blown away with the texturing and environment design. Now to dive and see how this works.
Completed: Well that was great fun, my first experience using Substance Painter. First a daunting program on first impression but very quickly everything falls into place and makes sense. The layering is key and making sure you have good UV mapping of your mesh. Not only looking forward to coming back to learn more but see this being used in my day to day 3D work. Enjoy the angry worm folks!
Mixture of things in today’s 1hr daily. Some colour correction to filth the angry worm up a bit that then adding some additional height to roughen him up and look less glossy. Masking out the mouth and eye sockets so it keeps the wet feeling.