Watchdogs 2

The Division

Spider-Man

Destiny 2: Forsaken

Tales of the Neon Sea

Itch.io

The Doll Shop

Itch.io

God of War

Umfend

Itch.io

Old Man’s Journey

Steam Playing indie games and collecting inspiration

Unity UI Elements

Dailies: Taking an hour each day to prototype and learn new techniques. Tutorial & assets from Pluralsight

Unity Audio Deep Dive

Dailies: Taking an hour each day to prototype and learn new techniques. Tutorial from Pluralsight

Dive into ProGrids, Probuilder & Polybrush

Dailies: Taking an hour each day to prototype and learn new techniques.

Shader Prototyping in Unity

Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials from Brackeys and Unitys Tutor

Navigation Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight

Unity Animation Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight

Unity C# Scripting Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight We

Unity Refresh

Dailies: Taking an hour each day to prototype and learn new techniques. I’ve been buried in Unreal for a few months now

Jumping ship to Maya

Dailies: Taking an hour each day to prototype and learn new techniques. After years of working within Cinema 4D, it’s ti

VFX Explorations

Dailies: Taking an hour each day to prototype and learn new techniques.

Angry Bob

Dailies: Taking an hour each day to prototype and learn new techniques. Working on my texture painting skills in Substance Pai

Dwarf Painting

Dailies: Taking an hour each day to prototype and learn new techniques. Playing in Substance Painter as I paint a dwarf. Model

UI Design in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring how to build a UI and connect actions within

Post Processing in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Next up in my 1 hour daily challenge is post processin

Full Body Rig

Dailies: Taking an hour each day to prototype and learn new techniques. Following on from the facial rigging which I enjoyed s

Stylised Game Sword

Dailies: Taking an hour each day to prototype and learn new techniques. Design a more stylised PBR texture for a game prop usi

Facial Rigging

Dailies: Taking an hour each day to prototype and learn new techniques. Learning how to create a facial rig on a character mes

Cinematics in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. Learning tips & tricks within sequencer, Unreal

Sci-Fi Crate

Dailies: Taking an hour each day to prototype and learn new techniques. Experimenting with Substance Painter

Character Animation in Unreal Engine

Dailies: Taking an hour each day to prototype and learn new techniques. My next daily will bring me back into Unreal Engine. N

Angry Worm

Dailies: Taking an hour each day to prototype and learn new techniques. Excited about this one. Something that’s been bu

Unreal Engine Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. It’s time to dive into the beast that is Unreal

Mineshaft

Dailies: Taking an hour each day to prototype and learn new techniques. An exploration in Cinema 4D modelling a mineshaft and

Unity Physics Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques.

Unity Lighting

Dailies: Taking an hour each day to prototype and learn new techniques.

Node animations

Dailies: Taking an hour each day to prototype and learn new techniques. Diving into Xpresso, Cinema 4D’s node system. 

Maze Game in Unity

Dailies: Taking an hour each day to prototype and learn new techniques. My love of 3D & motion design all comes from the f