XR Components
Dailies: Exploring XR components
Unity Shaders
Dailies: Taking an hour each day to prototype – Brushing up on Unity shader and the Shader Graph
AR + AI Chat Concept
Dailies: Exploring some fun concepts around what could we do if we merge new tech.
AI Generated Images: Game Remix
Dailies: I want to explore the new contentious space of AI generated images. NOTE These are all generated by AI but I want to
Generative Art: Noise
Dailies: Take some time to learn Processing, a tool that allows you to create art using Java. Loving shaders and creating via
Generative Art
Dailies: Take some time to learn Processing, a tool that allows you to create art using Java. Loving shaders and creating via
Metaverse Space: Galactic Guitar VR
Dailies: My goal for 2022 is to create a collection of metaverse spaces focusing on fun VR prototypes. Blocked out in Gravity
Blender Mantaflow Fluid
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring the new Mantaflow fluid simulation in B
Drawing Fundamentals
Dailies: Taking an hour each day to prototype and learn new techniques. Next focus is to improve my drawing skills so I’
Drawing level up
Dailies: Taking an hour each day to prototype and learn new techniques. Sketching on some eyes to get back into the mindset fo
Nier AR Prototype
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring prototyping the Nier: Automata Pod VFX
Yakuza LOD
Dailies: Taking an hour each day to prototype and learn new techniques. Having some funny sketching on a Yakuza Like a Dragon
Dishonored Blink VFX
Dailies: Taking an hour each day to prototype and learn new techniques. Recreating the blink VFX from Dishonored in VR using U
Punchbag VR
Dailies: Taking an hour each day to prototype and learn new techniques. Getting a better understanding of hand physics in VR &
Soul VR Shader
Dailies: Taking an hour each day to prototype and learn new techniques. Absolutely loved Pixars Soul Movie and was really insp
VR VFX Lightning Bolt
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring VR VFX and having lightning bolts coming fro
Hadouken VR
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring recreating Street Fighter moves in VR
Groot VR Hands
Dailies: Taking an hour each day to prototype and learn new techniques. Having some fun creating my own VR hands inspired by G
VR Hand Tracking
Dailies: Taking an hour each day to prototype and learn new techniques. Learning how to set up hand tracking in Unity with the
Learning Blender
Dailies: Taking an hour each day to prototype and learn new techniques. After years of being comfortable in C4D I need to get
Bolt Playground
Messing around learning Bolt visual scripting in Unity but applying actions on cubes and binding them to the keyboard keys.
VR Workshop: Control Desk
Building a VR controller desk using an Atari, PS4 and Xbox controllers as a base
VR Workshop: Atari 2600 Joystick
VR Custom Hands
Exploring the concept of allowing the user to switch between hand models using a device on their wrist.
VR Workshop: Basic Components
Building myself a virtual workshop where I can explore & prototype concepts.
Animal Controller in Unity
Humaniod controllers are relatively easy with Unity but I’ve always had difficulty with trying to control animals and ot
Bolt and Unity VFX Graph
Exploring combining Unitys VFX graph and the visual scripting Bolt. Tutorial from https://www.youtube.com/watch?v=-XcBjhF1U0U
AI exploration using Bolt
Finally bit the bullet and bought Bolt for @unity3d. I really need to get the speed I can prototype in Unreal with visual scri
Game Jam: 5 Minute Hero
Exploring a fire/water element gun for the weekly game jam https://itch.io/jam/weekly-game-jam-113
Exploring 3D Interactive Widgets in Unreal Engine
With an eye on creating VR interfaces I’m exploring how to create interactive widgets in a 3D space. The goal is to crea
Widgets in Unreal Engine
Aiming to exploring interaction user interfaces in a VR 3D space but first I need to get the basic down in Unreals UMG system.
Pencil Shader
Exploring a shader that gives the impression of hand drawn in a 3D space,
VR Visual Prototyping
Dailies: Taking my next batch of dailies to level up my VR/AR design skills and exploring visual concepts.
VFX Physics
Dailies: Taking an hour each day to prototype and learn new techniques. Messing about with character animations and Cinema 4d
C4D Motion Techniques
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring some animations in Cinema 4D, inspired from
Cinema 4D Sketches
Dailies: Taking an hour each day to prototype and learn new techniques. Next batch of dailies I’m going to jump into Cin