Dailies

XR Components

Dailies: Exploring XR components

Unity Shaders

Dailies: Taking an hour each day to prototype – Brushing up on Unity shader and the Shader Graph

AR + AI Chat Concept

Dailies: Exploring some fun concepts around what could we do if we merge new tech.

AI Generated Images: Game Remix

Dailies: I want to explore the new contentious space of AI generated images. NOTE These are all generated by AI but I want to

Generative Art: Noise

Dailies: Take some time to learn Processing, a tool that allows you to create art using Java. Loving shaders and creating via

Generative Art

Dailies: Take some time to learn Processing, a tool that allows you to create art using Java. Loving shaders and creating via

Metaverse Space: Galactic Guitar VR

Dailies: My goal for 2022 is to create a collection of metaverse spaces focusing on fun VR prototypes. Blocked out in Gravity

Blender Mantaflow Fluid

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring the new Mantaflow fluid simulation in B

Drawing Fundamentals

Dailies: Taking an hour each day to prototype and learn new techniques. Next focus is to improve my drawing skills so I’

Drawing level up

Dailies: Taking an hour each day to prototype and learn new techniques. Sketching on some eyes to get back into the mindset fo

Nier AR Prototype

Dailies: Taking an hour each day to prototype and learn new techniques.  Exploring prototyping the Nier: Automata Pod VFX

Yakuza LOD

Dailies: Taking an hour each day to prototype and learn new techniques. Having some funny sketching on a Yakuza Like a Dragon

Dishonored Blink VFX

Dailies: Taking an hour each day to prototype and learn new techniques. Recreating the blink VFX from Dishonored in VR using U

Punchbag VR

Dailies: Taking an hour each day to prototype and learn new techniques. Getting a better understanding of hand physics in VR &

Soul VR Shader

Dailies: Taking an hour each day to prototype and learn new techniques. Absolutely loved Pixars Soul Movie and was really insp

VR VFX Lightning Bolt

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring VR VFX and having lightning bolts coming fro

Hadouken VR

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring recreating Street Fighter moves in VR

Groot VR Hands

Dailies: Taking an hour each day to prototype and learn new techniques. Having some fun creating my own VR hands inspired by G

VR Hand Tracking

Dailies: Taking an hour each day to prototype and learn new techniques. Learning how to set up hand tracking in Unity with the

Learning Blender

Dailies: Taking an hour each day to prototype and learn new techniques. After years of being comfortable in C4D I need to get

Bolt Playground

Messing around learning Bolt visual scripting in Unity but applying actions on cubes and binding them to the keyboard keys.

VR Workshop: Control Desk

Building a VR controller desk using an Atari, PS4 and Xbox controllers as a base

VR Workshop: Atari 2600 Joystick

VR Custom Hands

Exploring the concept of allowing the user to switch between hand models using a device on their wrist.

VR Workshop: Basic Components

Building myself a virtual workshop where I can explore & prototype concepts.

Animal Controller in Unity

Humaniod controllers are relatively easy with Unity but I’ve always had difficulty with trying to control animals and ot

Bolt and Unity VFX Graph

Exploring combining Unitys VFX graph and the visual scripting Bolt. Tutorial from https://www.youtube.com/watch?v=-XcBjhF1U0U

AI exploration using Bolt

Finally bit the bullet and bought Bolt for @unity3d. I really need to get the speed I can prototype in Unreal with visual scri

Game Jam: 5 Minute Hero

Exploring a fire/water element gun for the weekly game jam https://itch.io/jam/weekly-game-jam-113

Exploring 3D Interactive Widgets in Unreal Engine

With an eye on creating VR interfaces I’m exploring how to create interactive widgets in a 3D space. The goal is to crea

Widgets in Unreal Engine

Aiming to exploring interaction user interfaces in a VR 3D space but first I need to get the basic down in Unreals UMG system.

Pencil Shader

Exploring a shader that gives the impression of hand drawn in a 3D space,

VR Visual Prototyping

Dailies: Taking my next batch of dailies to level up my VR/AR design skills and exploring visual concepts.

VFX Physics

Dailies: Taking an hour each day to prototype and learn new techniques. Messing about with character animations and Cinema 4d

C4D Motion Techniques

Dailies: Taking an hour each day to prototype and learn new techniques. Exploring some animations in Cinema 4D, inspired from

Cinema 4D Sketches

Dailies: Taking an hour each day to prototype and learn new techniques. Next batch of dailies I’m going to jump into Cin