Dailies: Game Art
Dailies: Taking an hour each day to prototype and learn new techniques. Taking a week off the game jams. Plan is to take that
Game Jam: The Last BOT
Dailies: Taking an hour each day to prototype and learn new techniques. Short Story for the weekly game jam https://itch
Game Jam: A.R.S.O.N
Dailies: Taking an hour each day to prototype and learn new techniques. Game for the weekly game jam https://itch.io/jam/weekl
Game Jam: Get Dem Cards
Dailies: Taking an hour each day to prototype and learn new techniques. My first game jam: https://itch.io/jam/notgdcjam2019 T
Unity VFX Graph
Dailies: Taking an hour each day to prototype and learn new techniques.
Character Animation
Dailies: Taking an hour each day to prototype and learn new techniques. Wrapping my head around character animation in Unity u
3D Game Kit
Dailies: Taking an hour each day to prototype and learn new techniques. Next up, gonna do this Unity 3D Game Kit tutorial. Jus
2D Platformer
Dailies: Taking an hour each day to prototype and learn new techniques. Working through a Unity Unite 2018 workshop using Robb
Unity Graph Shaders vol.2
Dailies: Taking an hour each day to prototype and learn new techniques. Looking out for more Unity graph shader examples
Survival Shooter Game
Dailies: Taking an hour each day to prototype and learn new techniques. Tutorial and assets from Unity
Space Shooter
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring building games from start to finish so I can
2D in Unity
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring 2D in Unity, using tutorials & assets fr
Unity Playground
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring the Playground 2D Kit asset from Unity
Roll a Ball
Dailies: Taking an hour each day to prototype and learn new techniques. Learning some basics from a tutorial from Unity
Unreal Shaders
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring shader creation in Unreal using a collection
Particle Effects in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring particle creation in Unreal using a collecti
Unity UI Elements
Dailies: Taking an hour each day to prototype and learn new techniques. Tutorial & assets from Pluralsight
Unity Audio Deep Dive
Dailies: Taking an hour each day to prototype and learn new techniques. Tutorial from Pluralsight
Dive into ProGrids, Probuilder & Polybrush
Dailies: Taking an hour each day to prototype and learn new techniques.
Shader Prototyping in Unity
Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials from Brackeys and Unitys Tutor
Navigation Fundamentals
Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight
Unity Animation Fundamentals
Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight
Unity C# Scripting Fundamentals
Dailies: Taking an hour each day to prototype and learn new techniques. Collection of tutorials and assets from Pluralsight We
Unity Refresh
Dailies: Taking an hour each day to prototype and learn new techniques. I’ve been buried in Unreal for a few months now
Jumping ship to Maya
Dailies: Taking an hour each day to prototype and learn new techniques. After years of working within Cinema 4D, it’s ti
VFX Explorations
Dailies: Taking an hour each day to prototype and learn new techniques.
Angry Bob
Dailies: Taking an hour each day to prototype and learn new techniques. Working on my texture painting skills in Substance Pai
Dwarf Painting
Dailies: Taking an hour each day to prototype and learn new techniques. Playing in Substance Painter as I paint a dwarf. Model
UI Design in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring how to build a UI and connect actions within
Post Processing in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. Next up in my 1 hour daily challenge is post processin
Full Body Rig
Dailies: Taking an hour each day to prototype and learn new techniques. Following on from the facial rigging which I enjoyed s
Stylised Game Sword
Dailies: Taking an hour each day to prototype and learn new techniques. Design a more stylised PBR texture for a game prop usi
Facial Rigging
Dailies: Taking an hour each day to prototype and learn new techniques. Learning how to create a facial rig on a character mes
Cinematics in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. Learning tips & tricks within sequencer, Unreal
Sci-Fi Crate
Dailies: Taking an hour each day to prototype and learn new techniques. Experimenting with Substance Painter
Character Animation in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. My next daily will bring me back into Unreal Engine. N