Metaverse Space: Galactic Guitar VR
Dailies: My goal for 2022 is to create a collection of metaverse spaces focusing on fun VR prototypes. Blocked out in Gravity
Dishonored Blink VFX
Dailies: Taking an hour each day to prototype and learn new techniques. Recreating the blink VFX from Dishonored in VR using U
Punchbag VR
Dailies: Taking an hour each day to prototype and learn new techniques. Getting a better understanding of hand physics in VR &
Soul VR Shader
Dailies: Taking an hour each day to prototype and learn new techniques. Absolutely loved Pixars Soul Movie and was really insp
Lightning Bolts in VR
Put together a tutorial for visualising lightning from your VR hands
VR VFX Lightning Bolt
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring VR VFX and having lightning bolts coming fro
Spawn Fireball in VR
An Unreal Engine 4 tutorial where I’ll explain how you can spawn a fireball and shoot it in VR using UE4, the VR Templat
Hadouken VR
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring recreating Street Fighter moves in VR
Groot VR Hands
Dailies: Taking an hour each day to prototype and learn new techniques. Having some fun creating my own VR hands inspired by G
VR Workshop: Control Desk
Building a VR controller desk using an Atari, PS4 and Xbox controllers as a base
VR Workshop: Atari 2600 Joystick
VR Custom Hands
Exploring the concept of allowing the user to switch between hand models using a device on their wrist.
VR Workshop: Basic Components
Building myself a virtual workshop where I can explore & prototype concepts.
Game Jam: 5 Minute Hero
Exploring a fire/water element gun for the weekly game jam https://itch.io/jam/weekly-game-jam-113
Exploring 3D Interactive Widgets in Unreal Engine
With an eye on creating VR interfaces I’m exploring how to create interactive widgets in a 3D space. The goal is to crea
Widgets in Unreal Engine
Aiming to exploring interaction user interfaces in a VR 3D space but first I need to get the basic down in Unreals UMG system.
Unreal Shaders
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring shader creation in Unreal using a collection
Particle Effects in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring particle creation in Unreal using a collecti
UI Design in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. Exploring how to build a UI and connect actions within
Post Processing in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. Next up in my 1 hour daily challenge is post processin
Stylised Game Sword
Dailies: Taking an hour each day to prototype and learn new techniques. Design a more stylised PBR texture for a game prop usi
Cinematics in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. Learning tips & tricks within sequencer, Unreal
Character Animation in Unreal Engine
Dailies: Taking an hour each day to prototype and learn new techniques. My next daily will bring me back into Unreal Engine. N
Unreal Engine Fundamentals
Dailies: Taking an hour each day to prototype and learn new techniques. It’s time to dive into the beast that is Unreal